package com.google.zxing.common; class DefaultGridSampler { void a() { int a;
a=0;// .class public final Lcom/google/zxing/common/DefaultGridSampler;
a=0;// .super Lcom/google/zxing/common/GridSampler;
a=0;// 
a=0;// 
a=0;// # direct methods
a=0;// .method public constructor <init>()V
a=0;//     .locals 0
a=0;// 
a=0;//     invoke-direct {p0}, Lcom/google/zxing/common/GridSampler;-><init>()V
a=0;// 
a=0;//     #p0=(Reference,Lcom/google/zxing/common/DefaultGridSampler;);
a=0;//     return-void
a=0;// .end method
a=0;// 
a=0;// 
a=0;// # virtual methods
a=0;// .method public final sampleGrid(Lcom/google/zxing/common/BitMatrix;IFFFFFFFFFFFFFFFF)Lcom/google/zxing/common/BitMatrix;
a=0;//     .locals 9
a=0;// 
a=0;//     invoke-static/range {p3 .. p18}, Lcom/google/zxing/common/PerspectiveTransform;->quadrilateralToQuadrilateral(FFFFFFFFFFFFFFFF)Lcom/google/zxing/common/PerspectiveTransform;
a=0;// 
a=0;//     move-result-object v2
a=0;// 
a=0;//     #v2=(Reference,Lcom/google/zxing/common/PerspectiveTransform;);
a=0;//     new-instance v3, Lcom/google/zxing/common/BitMatrix;
a=0;// 
a=0;//     #v3=(UninitRef,Lcom/google/zxing/common/BitMatrix;);
a=0;//     invoke-direct {v3, p2}, Lcom/google/zxing/common/BitMatrix;-><init>(I)V
a=0;// 
a=0;//     #v3=(Reference,Lcom/google/zxing/common/BitMatrix;);
a=0;//     shl-int/lit8 v0, p2, 0x1
a=0;// 
a=0;//     #v0=(Integer);
a=0;//     new-array v4, v0, [F
a=0;// 
a=0;//     #v4=(Reference,[F);
a=0;//     const/4 v0, 0x0
a=0;// 
a=0;//     :goto_0
a=0;//     #v1=(Conflicted);v5=(Conflicted);v6=(Conflicted);v7=(Conflicted);v8=(Conflicted);
a=0;//     if-ge v0, p2, :cond_3
a=0;// 
a=0;//     array-length v5, v4
a=0;// 
a=0;//     #v5=(Integer);
a=0;//     int-to-float v1, v0
a=0;// 
a=0;//     #v1=(Float);
a=0;//     const/high16 v6, 0x3f000000    # 0.5f
a=0;// 
a=0;//     #v6=(Integer);
a=0;//     add-float/2addr v6, v1
a=0;// 
a=0;//     #v6=(Float);
a=0;//     const/4 v1, 0x0
a=0;// 
a=0;//     :goto_1
a=0;//     #v1=(Integer);
a=0;//     if-ge v1, v5, :cond_0
a=0;// 
a=0;//     shr-int/lit8 v7, v1, 0x1
a=0;// 
a=0;//     #v7=(Integer);
a=0;//     int-to-float v7, v7
a=0;// 
a=0;//     #v7=(Float);
a=0;//     const/high16 v8, 0x3f000000    # 0.5f
a=0;// 
a=0;//     #v8=(Integer);
a=0;//     add-float/2addr v7, v8
a=0;// 
a=0;//     aput v7, v4, v1
a=0;// 
a=0;//     add-int/lit8 v7, v1, 0x1
a=0;// 
a=0;//     #v7=(Integer);
a=0;//     aput v6, v4, v7
a=0;// 
a=0;//     add-int/lit8 v1, v1, 0x2
a=0;// 
a=0;//     goto :goto_1
a=0;// 
a=0;//     :cond_0
a=0;//     #v7=(Conflicted);v8=(Conflicted);
a=0;//     invoke-virtual {v2, v4}, Lcom/google/zxing/common/PerspectiveTransform;->transformPoints([F)V
a=0;// 
a=0;//     invoke-static {p1, v4}, Lcom/google/zxing/common/DefaultGridSampler;->checkAndNudgePoints(Lcom/google/zxing/common/BitMatrix;[F)V
a=0;// 
a=0;//     const/4 v1, 0x0
a=0;// 
a=0;//     :goto_2
a=0;//     #v6=(Integer);
a=0;//     if-ge v1, v5, :cond_2
a=0;// 
a=0;//     :try_start_0
a=0;//     aget v6, v4, v1
a=0;// 
a=0;//     float-to-int v6, v6
a=0;// 
a=0;//     add-int/lit8 v7, v1, 0x1
a=0;// 
a=0;//     #v7=(Integer);
a=0;//     aget v7, v4, v7
a=0;// 
a=0;//     float-to-int v7, v7
a=0;// 
a=0;//     invoke-virtual {p1, v6, v7}, Lcom/google/zxing/common/BitMatrix;->get(II)Z
a=0;// 
a=0;//     move-result v6
a=0;// 
a=0;//     #v6=(Boolean);
a=0;//     if-eqz v6, :cond_1
a=0;// 
a=0;//     shr-int/lit8 v6, v1, 0x1
a=0;// 
a=0;//     #v6=(Integer);
a=0;//     invoke-virtual {v3, v6, v0}, Lcom/google/zxing/common/BitMatrix;->set(II)V
a=0;//     :try_end_0
a=0;//     .catch Ljava/lang/ArrayIndexOutOfBoundsException; {:try_start_0 .. :try_end_0} :catch_0
a=0;// 
a=0;//     :cond_1
a=0;//     add-int/lit8 v1, v1, 0x2
a=0;// 
a=0;//     goto :goto_2
a=0;// 
a=0;//     :catch_0
a=0;//     #v7=(Conflicted);
a=0;//     move-exception v0
a=0;// 
a=0;//     #v0=(Reference,Ljava/lang/ArrayIndexOutOfBoundsException;);
a=0;//     invoke-static {}, Lcom/google/zxing/ReaderException;->getInstance()Lcom/google/zxing/ReaderException;
a=0;// 
a=0;//     move-result-object v0
a=0;// 
a=0;//     throw v0
a=0;// 
a=0;//     :cond_2
a=0;//     #v0=(Integer);
a=0;//     add-int/lit8 v0, v0, 0x1
a=0;// 
a=0;//     goto :goto_0
a=0;// 
a=0;//     :cond_3
a=0;//     #v1=(Conflicted);v5=(Conflicted);v6=(Conflicted);
a=0;//     return-object v3
a=0;// .end method
}}
